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Hall: When I play a game like Company of Heroes with my friends, we always ramp the difficulty up to expert, and we'll get smashed for like ten times or whatever. Why do you think players are okay with enduring that? Why is the mod becoming popular in spite of its, like.malevolence? I mean, I mostly play Day Z at night, and Arma is one of the only games that has this opaque, almost unplayably-dark night. But, it was like I didn't even want to have that stuff on the HUD, but kind of need to have some of those elements.Įven for an experienced Arma player, Day Z can be brutal. I have quite a bizarre looking bleeding mechanic, but it gets the message across. Hall: I was actually very reluctant even about the HUD, but it's very difficult to describe whether someone is hungry or whether they're bleeding. How do you restrain yourself from building a bunch of HUD to explain design like that?
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The trade-off for having a bigger backpack is that it literally become a kind of target on your back.
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There's not some big indicator over someone's head about their level, or something. I can pose as a rookie player by carrying around certain equipment, right? By picking up an ALICE Pack, I look a little bit more experienced, I'm a little bit more of a target, right? You don't need a separate mechanic for something like.
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Yet their heart's pumping, and the adrenaline's going, because they just don't know what's going on.īackpacks are actually an instance of really good design to me in Day Z, because they fold into other concepts pretty elegantly. So, all those little tensions in someone's head, and then the funny thing is, people can be running around for an hour and have nothing happen. I didn't really talk about mechanics, as in “I wish it had barricading,” or “I wish it had this.” I talked about it with my friends and said “what kind of situations do I want to put people in?” And, what decisions do I want them to make? The classic one is: I've only got so much room in my pack, am I going to take those beans, or am I going to take their ammunition? Because I need to eat, but I need to shoot zombies.
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